Player

A player object represents the local player.

Description

The Player type represents the local player. On login, this is sent to the client so it knows everything about the local player, and how to render their critter. When this object is sent to other clients, it is first compressed into a PlayerCrumb, which is heavily condensed version of the standard Player type.

Key
Type
Description

playerId

string

The player's unique PlayFab account ID.

nickname

string

The player's username shown to other players.

critterId

CritterID

The ID of the critter avatar the player is wearing.

ignore

Array<number>

A list of player(s) the player wants to hide in-game, similar to a block list.

friends

Array<number>

A list of player(s) the player wants to befriend, this was never implemented in-game unless you sent a packet via your browser's DevTools console.

inventory

Array<string>

A list of item IDs the player owns.

gear

Array<string>

A list of item IDs the player is wearing.

eggs

Array<string>

A list of room object IDs that the player has collected, this would be used in the case of a scavenger hunt such as an egg hunt.

coins

number

The balance of coins the player has.

isMember

boolean

N/A (unused property)

isGuest

boolean

N/A (unused property)

isTeam

boolean

Specifies whether or not the player is apart of the Box Critter's team.

x

number

The X position of the player's critter in the game world.

y

number

The Y position of the player's critter in the game world.

rotation

number

The rotation of the player's critter.

mutes

Array<N/A>

N/A

Last updated