login
Documentation on the login packet sent by the server to the client.
Last updated
Documentation on the login packet sent by the server to the client.
Last updated
This packet is a reciprocated packet from the server, sent whenever the player clicks the login button on the homepage.
player
Everything the client needs to know about the player.
Localbox has a slightly modified version of this packet. This is so that I can have a constant on the server defining the spawnRoom, and I don't have to update it on the client every time.
player
Everything the client needs to know about the player.
spawnRoom
string
The room to spawn the player in on login.